The frequent eruptions of molten queso have attracted all sorts of powerful Draconic mice to the area! Working with Larry, the King's Geologists have devised a plan for luring these high-flying beasts towards a trap. Constantly pained by his wound, Geyzer swore to get revenge on the 'tortune feller' and placed the crystal ball aloft near his waterfall in the hopes that it would lure back the owner.The King's Royal Geologists have completed their survey of Queso Geyser, allowing hunters with the Queso Geyser Replica Clay Model to access the geyser as a new hunting location! This event left Geyzer with the scar on his forehead and a degree of brain-damage that impeded his speech, making him get words wrong nearly every sentence he spoke. Unbeknownst to Kalderasha, Geyzer was the master of the same waterfall and wound up getting struck in the head by the discarded crystal ball. Several years prior to the start of the story, the fortuneteller Kalderasha had visited the Waterfall Cave to dispose of his crystal ball, throwing it into the waterfall at the end of the cave. He then leaves after telling the party that if they ever meet the fortune teller they should tell him "DON'T THROW THINGS IN THE FALLWATER". After that Geyzer accepts "dehands" and gives the party the crystal ball. According to Geyzer he got the information from the waterfall saying that it "rears many humours". Then Geyzer will shows the party a flash back of Trodain Castle becoming cursed saying that the Hero is the same person and that only he survived the curse. He has a unique idle animation in battle where he spasms momentarily while grimacing, possibly because of his head injury.Īfter the battle Geyzer realizes that the Hero is not the fortune teller saying that the Hero is much too strong to be one. It is recommended to be at least Level 5 or higher before attempting to fight Geyzer since his claw attack in particular can easily 2HKO a low-level character. He is also capable of casting Sizz in order to hit the whole party and will often release a cursed wave that can stun a character for a turn, though this latter move will never work against the Hero. In battle, Geyzer will attack by either smacking an opponent with his tail or by tearing into one with his claws. If the party says no, Geyzer will dismiss them and go back into hiding until the player attempts to grab the crystal ball again, but if they say yes he will try to exact his revenge, making it clear that he doesn't actually know who threw the crystal ball other than them being a fortune teller. When trying to retrieve the crystal ball, Geyzer will swim up from the waterfall, introduce himself, and then question the party as to whether or not they are the owners of the crystal ball. Geyzer claims to be the master of the waterfall the player comes across at the end of the Waterfall Cave and has a decided grudge against the Fortune Teller who injured him. His speech regularly contains mistakes, such as, but not limited to, saying similar sounding words in the wrong order, switching the first letters of two words, or switching words around completely. Geyzer is essentially an orange-red palette swap of the Merman monster first introduced in Dragon Quest III but having a distinguishing trait in his forehead which is swollen and bears a cross-shaped scar from when the crystal ball hit him. 2.1 Dragon Quest VIII: Journey of the Cursed King.
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